![]() ![]() Haven't compared it to the scar files I've tried yet and although it seems similar I haven't tried okariver yet, but I will now. Hey Rosbone, thanks for all your help mate. ![]() MP_BlizzardInit("data:art/scenarios/presets/atmosphere/_mp_4p_coh2_okariver_blizzard.aps" ,"data:art/scenarios/presets/atmosphere/_mp_4p_coh2_okariver.aps", nil, nil, true) Import("Systems/BlizzardMulitplayer.scar") The filename is the map name with a SCAR suffix.Īgain it is a text e above for editor options. GERMAN SKIN: (M) Stalingrad Winter PatternThe German Eighth Army painted whitewash over the green camouflage of its vehicles as the battle for Stalingrad carried on into winter.This skin is used only for the medium weight class. Jump back to quoted post, 00:26 AM Rosbone Here is a sample scar file I used that worked. It is important that each object and its variables are delimited or the program will read gibberish and crash. Note that the quotes are a delimiter that indicates read this var as a string. I have just got COH2 via HB package and really enjoying it so far. "winter" is a string variable inside the brackets and is delimited with a comma. The INFO file uses brackets and commas as delimiters and ends with a comma. Text files all need delimiters in order for the program code to split things into pieces that make sense. TXT suffix to the file when you save it so be sure to save as.ĬOH2 will not open the file if it looks like 6p_. The file is a text file and needs to be edited in a TEXT file editor such as Notepad, Wordpad, etc. ![]()
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